CINEMA 4D Studio has all the tools you need to tackle even the most complex project.
Modeling - CINEMA 4D Studio can import and export a variety of file formats, which lets you integrate it in almost any pipeline. The modeling toolset lets you work with parametric or polygonal objects, subsivision surfaces and all types of deformers and modifiers. CINEMA 4D's non-linear modeling lets you modify parametric objects at any time and is lightweight and fast.
Materials and Textures - CINEMA 4D offers all standard and advanced options for creating the perfect surface for your models. Materials have 14 different channels and you can even customize channels for specific needs (e.g. game engines). Use images or movies as textures or advanced shaders such als Subsurface Scattering or Backlight. CINEMA 4D offers an industry-standard 3D painting toolset for high-end texturing.
Animation - When it comes to animation, CINEMA 4D Studio is a Jack of all trades. Of course it features all of the standard animation tools you would expect from a high-end 3D package. But CINEMA 4D Studio has so much more to offer: An advanced character animation toolset, all-new rigid and soft body dynamics, cloth simulation, event-based particle system, Cloners and Effectors and even natural hair that waves in the wind.
Lighting and Rendering - CINEMA 4D Studio offers a wide variety of light and shadow types that can brighten up even the most challenging situations. And the render engine takes control of all available processor cores to get high-quality results as quickly as possible. CINEMA 4D Studio offers tons of advanced lighting tools that go even further. IES lights for realistic light distribution, Global Illumination for indirect lighting, a physical sky simulation to realistically light outdoor scenes and much more.
All New Features of CINEMA 4D Release 16
Rendering
- The new Team Render Server adds server functionality to Team Render.
- Add jobs to Team Render Server either via a watchfolder or a web interface
- New Reflectance Channel allows to add multiple layers of reflections
- Each layer can have its own bump map and reflection model
- Create masks to control parameters of reflections, e.g. blurriness
- New Conductor Fresnel mode
- New anisotropic reflection model
- Reflection and specular now combined in one channel
- Several new reflection models
- New cloth shading model
- Distance dim mode to fade out reflections
- Multipass support for reflection layers
- New BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality
- BiRender reduces the preparation time, first results can be seen much quicker
- Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
- New displacement mode for brick shader allows to create more realistic brick walls
Modeling
- New PolyPen tool replaces the Create Polygon Tool of previous versions
- Paint polygons, create point sequences or extrude edges intuitively
- Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.
- Arcs can be created automatically
- With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
- Reproject Result projects polygons on existing surfaces
- New procedural Bevel Deformer bevels either whole objects or selections non-destructively
- Mesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
- UVW coordinates are now created automatically for generator caps
- Boolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)
- New viewport filter added to turn on/off the base workplane grid
- New HUD element for grid spacing now available in the viewport preferences
- Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes
- Most deformers now support falloff
- Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points
- Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation
- Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes
UV Editing
- New UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
- All UV-related features now use the same logic to determine which UV tag is affected
- UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
- In addition to UV polygons, interactive mapping now works on UV points
- Support for Dolly to cursor in texture view
- Shift + double-click a texture tag to open a new texture view
Workflow & Interface
- A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
- New setting to remove tracks without keyframes
- Texture Manager now shows or opens files in Finder/Explorer
- New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error
- New “All Parameters” option in Timeline Baker will bake all Parameters of an object
- The Layer column of the Texture Manager now also shows the layer color
- New “Tweak” command is a global on/off switch to enable or disable tweaking throughout Cinema 4D
- Projection Tag has a new option to prevent accidental viewport duplication
- New Interaction Tag allows customized interaction with the object the tag is applied to (e.g. mouse interaction with objects can be defined by scripts)
- New Annotation Tag allows annotations and comments directly in the viewport and can be attached to a specific point of the object.
- Unlimited number of Annotation Tags can be used per object
- Annotation Tag replaces former WWW Tag
- Multiline Edit Textbox now offers an undo functionality
- Script Editor now allows double-click operation to select and drag complete words like in a regular text editor
- Auto-add brackets and quotation marks while typing
- Selected text blocks can be comfortably commented out by pressing the * key
- Likewise typing a quotation mark or bracket with a text block selected will put the block in quotes or the bracket form chosen i.e. { [ ( ' "
- Code editors now use word wrap for better overview
- Cursor changes from caret to text cross symbol when held over line numbers for better orientation
- Clicking a line number will select the line next to it
- Drag&drop selected text between multiline edit fields, including duplication by pressing Ctrl
- Colored line flags next to the line number now indicate the edit state of lines (e.g. edited, edited but compiled, edited but saved)
- Error message if a preset can’t be written
- Warp Deformer now fits to object
- Open in Finder function in the Render Queue
- Statistics HUD renamed to OpenGL Statistics
Sculpting
- Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
- Selection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)
- Brushes now respect the current polygon or point selections (in Point or Polygon Mode)
- Use materials as stencils or stamps
- Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
- New option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without Sculpt Tag)
- New brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
- Sculpt brushes now support snapping
- Stamps and stencils now support procedural shaders
- Python support has been added to sculpting, users can now create own brushes in Python
- Drop down to select the motion direction of vertices (average, normal, X, Y, Z, camera)
- Use the sculpting tools on Camera Deformer, Correction Deformer and Muscle Object
- Display stencil permanently via visiblity option
Motion Tracker
- Motion Tracker is a new matchmoving system in Cinema 4D
- Full Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)
- Auto Tracking mode searches trackable points in the footage without user intervention
- Tracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
- Manual Tracking allows for individual placement of track marks
- Reconstruction recreates the camera movement and creates 3D feature points from tracking points
- Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
- Position Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
- Vector Constraint Tag is used to calibrate a 3D reconstruction by defining the axis (direction) and/or distance of reconstructed features
- Planar Constraint Tag calibrates the 3D reconstruction by defining the plane on which three or more reconstructed features are located (this partially defines the orientation of the reconstruction within the scene)
- Camera Orientation Constraint Tag provides a different way of defining the scene orientation, based on constraining the camera rather than features
Exchanges
FBX:- Import/export based on FBX SDK 2015.1
- Import/export of vertex color informations
- New export option to triangulate meshes
- New export option to export SDS subdivided meshes
- New import option “Single Material Selection Sets” to create selection tags even if only one material is assigned
- Shinyness (Glossiness) texture support
- Support for relative file paths
- Option to include/exclude lights, cameras and splines from export
- Option to include/exclude curves from import
- Export editor camera, if no other camera in the scene or no active camera defined
- Optimized import/export user interface
Alembic:
- Import and export based on Alembic SDK 1.5
- Polygon selection tags applied to a generator are copied down to the generated object
- Support of new Alembic (Ogawa) file format which can't be read by previous SDK (1.0)
- Use the new cycle option and set file format to Alembic HDF5 (Legacy) to export compatible files (e.g. Cinema 4D R15)
- New option to export vertex maps as vertex color information
After Effects:
- The AE Plugin now exports image based 3D layers
Other
- Cinema 4D R16 now includes a user participation program which helps MAXON to improve future releases by gathering information about common usage scenarios
- User need to opt-in to participate
- Users can refrain from participating at any time and delete all provided data
- Data sent to MAXON include user statistics like used commands, project file size, usage time, preference settings and system specifications
- All data sent anonymized, no personal information will be collected
- Metaballs will load and render faster, viewport interaction will be better
Minimum System Requirements
Operating systems supported by CINEMA 4D R16 and BodyPaint 3D R16
Windows
Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Window 2012 Server 64-bit
OS X
Apple Mac OS X 10.7.5~(and higher)
CPU minimum requirements for CINEMA 4D R16 and BodyPaint 3D R16
Minimum CPU Windows PC
Intel Pentium 4
Athlon 64
Minimum CPU Macintosh
Intel Core 2 Solo
CINEMA 4D R16 and higher support the following processors families (SSE3 support required)
Intel Pentium 4
Intel Pentium 4 D
Intel XEON
Intel Core 2
Intel Core i7
Intel Core i5
Intel Core i3
Intel Celeron
Intel Celeron D
AMD Sempron
AMD Athlon 64
AMD Opteron
AMD Phenom
AMD FX
AMD Ontario
AMD Zacate
AMD Kabini
AMD Temash
AMD Beema
AMD Mullins
AMD Llano
AMD Trinity
AMD Richland
AMD Kaveri
Processors not supported
Intel Core Solo
Intel Core Duo
Intel Pentium M
Intel Xeon Phi
Intel Itanium
Intel Itanium II
Intel Pentium
Intel Pentium II
Intel Pentium III
Intel 486
AMD K6
AMD K7
AMD Athlon XP/MP
AMD Duron
Power 4
IBM PowerPC G3
IBM PowerPC G4
IBM PowerPC G5
ARM
VIA C7
Graphics cards
Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 2.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.
Make sure that you always use the most current certified graphics card driver (no beta versions).
To find out more about processing speed, CINEBENCH test results can be found online.
Important notice
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.
Regarding NVIDIA 3D Vision
A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in CINEMA 4D.An overview of graphics cards that meet all requirements can be found here:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html
Operating systems supported by CINEMA 4D R16 and BodyPaint 3D R16
Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Window 2012 Server 64-bit
Languages : Multilanguage
Homepage : http://www.maxon.net/en/products/cinema-4d-studio/who-should-use-it.html
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